
Got the Town Overview GUI prototype up. It displays all info about your town and the citizens and looks ugly. The dull grey will be replaced with proper backgrounds. You can navigate the left list (npcs) or the right list (buildings) to get more info in the middle box. That box will also hold an image of the selected building/npc and some more relevant info (such as number of patrons for an inn, for example). Everything is currently being developed to fit both game pad and keyboard controls equally. But I am considering allowing mouse for menus too, it’s annoying to navigate menus with a keyboard. This is a PC game after all… though movement, interaction and combat have no place for mouse controls. Might get weird.
Buildings also receive generated names - each building has a set of prefixes and suffixes that it generates a random name from. These can be for example “Rory’s Hammers” for a Weaponsmith who is called Rory or “Fine Garments” for a tailor. Inns have funnier and weirder names, like Crazy Fawn as you can see in the image above. And sometimes.. they’re just completely inappropriate. Paste: “Generated name The Wet Maiden for building ID 27 (Inn III)”. Yup.
Aaalso, two people are interested in helping me out with the spriting! This feels very good but it also made me realise how much I need to fix and decide on before they get any real work done, which led me to re-designing dungeon generation. It’s much faster and more maze-ish now and will allow future changes without messing with the artists’ heads. Read more + images below!



