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DropVox Commission Information

dropvoxofficial:

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For more information, email me at DropVox.KA@gmail.com or simply send me an ask here on Tumblr. 

Examples of work:

Follow this link to see sound design and orchestration/music production work done by DropVox on a short clip from the movie Predator.

I’ve worked with this guy a lot and he produces some high quality music and is super friendly - be sure to check his stuff out if you’re looking for a composer!

Because what’s a game without a demonic pterodactyl?

Because what’s a game without a demonic pterodactyl?

Jul 3
Color swap shader by Xot. It’ll be very useful for special effects, varying skin tones, etc. I will make good use of it. :)
Find it here (Game Maker)

Color swap shader by Xot. It’ll be very useful for special effects, varying skin tones, etc. I will make good use of it. :)

Find it here (Game Maker)

Elven Ranger 

Elven Ranger 

A Treant enemy for my game :)

A Treant enemy for my game :)

Greetings fellow human beings. I have been absent from tumblr lately but I assure you that I have been busy working and that I have not, I repeat, I have NOT been replaced by a ridiculously handsome android.
I’ve been working on the game you see above ^. It was something I made for a 72-hour game jam on the Game Maker Community forums… and I like it and so did many others so I kept working on it. Because why not! It’s also quite a lot smaller and simpler than Arenlay which means that, after about a months work, it is also closer to being finished! Strange.
I have switched focus to this game entirely now, so you’ll probably see a lot of it in the future. I have a lot of plans for it, and I think it’s going to be great.
The game is basically a 2D dungeon crawler - kill stuff, find new equipment and spells - and kill more stuff that gets harder to kill the further you go. Simple as that! Oh, and you can play with up to 3 friends on the same machine too, if you have gamepads!
Some planned features are big boss fights, a ton more equipment and spells, even more things to kill, and a bunch more places to kill things in. Will probably/maybe/possibly/definitely add levelling and stuff too. Maybe.
I have a playable version available in this topic with some info and more screenshots (albeit few), if you want to take a closer look.
I’d love to get some feedback if you try it out! 

Greetings fellow human beings. I have been absent from tumblr lately but I assure you that I have been busy working and that I have not, I repeat, I have NOT been replaced by a ridiculously handsome android.

I’ve been working on the game you see above ^. It was something I made for a 72-hour game jam on the Game Maker Community forums… and I like it and so did many others so I kept working on it. Because why not! It’s also quite a lot smaller and simpler than Arenlay which means that, after about a months work, it is also closer to being finished! Strange.

I have switched focus to this game entirely now, so you’ll probably see a lot of it in the future. I have a lot of plans for it, and I think it’s going to be great.

The game is basically a 2D dungeon crawler - kill stuff, find new equipment and spells - and kill more stuff that gets harder to kill the further you go. Simple as that! Oh, and you can play with up to 3 friends on the same machine too, if you have gamepads!

Some planned features are big boss fights, a ton more equipment and spells, even more things to kill, and a bunch more places to kill things in. Will probably/maybe/possibly/definitely add levelling and stuff too. Maybe.

I have a playable version available in this topic with some info and more screenshots (albeit few), if you want to take a closer look.

I’d love to get some feedback if you try it out! 

May 4

Jam Game

Hey guys!

Last weekend I participated in the GMC Jam, a 72-hour game jam in the Game Maker Community. The theme was “Memories” and I tried to make something enjoyable and something that would stand out from the theme, while still going with the theme… So I decided to make a dungeon crawler in which the dungeons are replications of memories of fallen heroes, hence the name of the game: Memories of Fallen Heroes.

Catchy, I know.

Unfortunately I ran out of time before I was finished, so I submitted a buggy little game, though people seemed to enjoy it despite the bugs. So I worked on an update to fix all bugs and make it more enjoyable overall and just recently released that. You can find it with some more info & screenshots in this topic.

Or just at this direct download if you prefer that.
(Roughly 2.7MB)

A screenshot of me hiding from two champions:


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Would love some feedback, either in the topic if you’re a member of the GMC, or as a reply/message here on Tumblr :)

Thank you, and have a great weekend!

GMC Jam #14 over!

gmcjam:

And so the jam is over. It was a good jam with an interesting theme and many cool submissions. While we’re waiting for the official .Zip file to be created with all the games, you can find some of them in this topic.

I will post the zip once available, and finally the results of the voting.

Finally, a shout-out to the members of the excellent Game Maker Community, & the admin(s) arranging the competition! Not a member yet? You should be.

I spent my weekend taking part in this jam, was a lot of fun :D

This week so far I’ve updated all dungeons and areas to the new perspective! 

I began working on adding more details and more complex stuff to them, as seen in the last image taken in-game. Lovely programmer art! *shudders*

I will go over them one by one now and fix things, make them cooler, optimise code a bit, add details and object spawns etc. Should be good!

Today I added a big change, I made the world in a tilted isometric view instead. Never really worked with isometric tiles before so it was a bit tricky to get the placements correct at first. Technically, it doesn’t change much. But aesthetically, oh so much :D

Will be working mainly on world stuff for a bit now so that I have more to show!